Riccardo Verza | Reflectis

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Reflectis

Reflectis

The no-code Editor for Simulations and Experiences, for Meta Quest 3 and web.

AnotheRealityProductPC + VRSingle and multiplayer

Reflectis is a product for the design and publication of 3D codeless simulations and interactive experiences.

However, the technological framework does not stop there. Over the years, at AnotheReality we have developed single-player and multiplayer solutions, for web browsers, Virtual Reality headsets, or both, also supporting the direct creation of content according to specific Client requests.
We have addressed requirements related to educational, entertainment, marketing, and corporate training paths, covering sales techniques and high-risk operation simulations.

From a technological perspective, Reflectis consists of several components:


Reflectis is available both as SaaS and in Enterprise configurations upon request.

For more information about the different results achieved with Reflectis, it is possible to consult the dedicated website and request a presentation call!

Media

Immersive Collaborative Scenario in Reflectis

Team Composition

My Role in the Project

In the case of the Reflectis project, I have held various roles over the years.

I witnessed the project from its first prototypes and early client product versions, supported by what initially was a technology framework to assist developers within AnotheReality. After the first implementations exclusively in Unity multiplayer, we embarked on the new challenge of integrating an identity provider and a server-side architecture, to manage user accounts and on-demand elements.
I started as a Unity Programmer and, thanks to my previous experience, I assisted the DevOps and Web Architecture teams in defining entities, tables, and workflows, effectively following the implementation at a fullstack level.

At the same time, I moved into the role of Lead Programmer for client projects, coordinating project requirements with the timeline for implementing subsequent Reflectis features, maximizing the platform's potential.

Over the years, I have contributed to many complex projects based on Reflectis, such as a Virtual Academy for the Politecnico di Milano, XJOY, Atlab, Terna Virtual Campus, and the Virtual Reality tour of the Cave di Candoglia. Additionally, Reflectis forms the foundation for projects led by other colleagues at AnotheReality, including BMW Virtual Academy, Marangoni Eduverse, an engagement app for the Parco del Valentino di Torino, and the virtual museum dedicated to Formula 1 driver Ayrton Senna.

Since around mid-2025, I have also taken on the roles of Product Owner, Team Leader, and Tech Designer: gathering business requirements from the Product Manager and Sales team, defining the implementation plan, and coordinating Unity and web development strategies.

Contact me