Pirates
Grid-based pathfinding, looking for the Gold Sea Bream Figurehead.
DBGAVideo gamePCSingle player
Run as fast as you can without getting caught and find all the treasures! Pirates is a pathfinding game based on grids and turns.
Media
Official Trailer
Team Composition
- [Programming] Riccardo Verza, Simone Di Giorgi, Andrea Tonnini
- [Art] Alice Ercolini, Nicola Giuliani
- [Design] Paolo Giudici, Matteo Geraci, Francesco Gualandi, Alessandro Vilasco
My Role in the Project
My role in the Pirates project was as Lead Programmer.
My main responsibility was the coordination of the Programming department and the constant alignment with the Project Manager, Designers, and Artists, including technical mentoring related to sprite integration in Unity and the use of GitHub.
Additionally, I developed several Editor Tools to support Level Designers in scenario creation and to accelerate prototyping, as well as a preemptive visualization system for MOB attacks in the next turn, useful for the player’s strategy planning.