Orko Boya
Decapitate the villagers and choose who will survive in an Android game.
Decapitate villages and choose who will survive in an Android game.
Orko Boya is a decision-based RPG in a cartoon style, featuring tragicomic decapitations and blood.
This project was developed by students during an internal Game Jam at the Digital Bros Game Academy course.
Media
Team Composition
- [Programming] Riccardo Verza, Andrea Voscilla, Andrea Viglietti
- [Art] Andrea Memeo, Riccardo Beretta
- [Design] Lorenzo Gadina, Paolo Giudici, Luigi Lupo Philippson, Emanuele Palmiotti, Tommaso Belli, Giuseppe Pio Fiumara
My Role in the Project
My role in the Orko Boya project was as Lead Programmer.
To tackle the 48-hour development period, once the theme was revealed, the Team and I defined a project that was small in scope, fun, and featured a simple core mechanic. This approach allowed us to quickly reach an advanced stage of development within the available time.
I maintained direct communication with the Designer, who acted as Project Manager, to ensure that the development process proceeded smoothly and that graphic and audio assets were delivered on schedule. I also actively participated in the implementation after dividing tasks among the Team programmers, allowing parallel work without obstacles.