Cyber Nemesis
Thwart cybercriminal plans and learn how to counter cyber threats.
The world as we know it is in danger: a group of space-time cybercriminals has identified our era as the perfect moment to carry out a sinister plan.
With Leonardo's help, prepare to face cybersecurity threats and thwart a conspiracy that will affect both the present and the future.
Cyber Nemesis is the learning game for companies, designed to train staff on the topic of cybersecurity. Office workers are in constant danger due to the continuous rise of schemes aimed at undermining the information security of companies and their employees.
The game features a strong narrative component to engage users and includes a wide range of educational activities with training purposes, making this course a fun, engaging, and therefore more effective experience than a standard traditional course.
Media
Team Composition
My Role in the Project
My role in the Cyber Nemesis project was Tech Analyst and Tech Lead, also acting in my current capacity as Product Owner of Reflectis.
During the initial analysis phase, I collaborated with the design department to define mechanics and technical constraints, as well as to support implementation time estimates.
Additionally, I contributed to defining new Reflectis mechanics useful for the realization of the project.
During the implementation phase, I supported the Reflectis development team in defining and developing the new mechanics, ensuring timely availability of features for the gameplay implementation team.