Riccardo Verza | Arkakscion

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Arkakscion

Arkakscion

Beat'em up, Arcade Cabinets VS Aliens in Pixel Art.

DBGAVideo gamePCSingle and multiplayer

In the '80s the Earth sent a message in space hoping to receive a response from some intelligent civilization in the universe.
Years later, after receiving the message, an alien civilization is heading towards the earth but with the intent to launch a large-scale invasion and to steal the most important asset of the Earth: Video games.

Arkakscion is a Beat'em up, Arcade Cabinets VS Aliens in Pixel Art.

Media

Game splash screen

Team Composition

  • [Programming] Riccardo Verza, Alessandro Elia
  • [Art] Flavia Kaiser, Nicola Giuliani
  • [Design] Paolo Giudici, Roberto Mauri, Matteo Manicone, Davide Viglietti

My Role in the Project

My role in the academic project Arkakscion was Lead Programmer.

The main challenge was working in Construct 2 with multiple programmers simultaneously. For this reason, I focused primarily on coordinating with the Design and Art departments and, when necessary, providing technical support to the other programmer on the team.

Among the features I implemented are the player and camera movement mechanics, and the management of the rendering order (depth) of characters and NPCs, simulated on a 2D canvas without automatic depth handling.

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