{
    "it": {
        "contactForm/buttonText": "Invia",
        "contactForm/contactTitle": "Contattami",
        "contactForm/formEmail": "Email",
        "contactForm/formMessage": "Messaggio",
        "contactForm/formName": "Nome",
        "contactForm/mail/formError": "❌ Errore nell'invio del messaggio.",
        "contactForm/mail/formSuccess": "✅ Messaggio inviato con successo!",
        "contactForm/validation/email": "Inserisci un indirizzo email valido.",
        "contactForm/validation/required": "Questo campo è obbligatorio.",
        "contactForm/validation/tooShort": "Il testo è troppo corto (minimo {min} caratteri).",
        "footerCopy": "© 2025 Riccardo Verza. Tutti i diritti riservati.",
        "footerResume": "CV (PDF)",
        "page/project-detail-reflectis/headerName": "Riccardo Verza | Reflectis",
        "page/project-detail-reflectis/metaDescription": "Dettagli del progetto. Un'analisi approfondita del lavoro di Riccardo Verza.",
        "page/project-detail-reflectis/siteTitle": "Riccardo Verza | Reflectis",
        "page/project-detail/mediaTitle": "Media",
        "page/project-detail/myRoleHeaderTitle": "Ruolo",
        "page/project-detail/myRoleTitle": "Il mio Ruolo nel Progetto",
        "page/project-detail/navBack": "Indietro",
        "page/project-detail/navContact": "Contatti",
        "page/project-detail/navHome": "(Home)",
        "page/project-detail/navTop": "(Top)",
        "page/project-detail/teamHeaderTitle": "Team",
        "page/project-detail/teamTitle": "Composizione del Team",
        "page/project-detail/warningVideoTag": "(Attenzione! Per visualizzare questo video, utilizza un browser aggiornato!)",
        "project-def/company/anothereality": "AnotheReality",
        "project-def/company/dbga": "DBGA",
        "project-def/company/ggj": "Global Game Jam",
        "project-def/company/mds": "MDS Net",
        "project-def/company/personalportfolio": "Portfolio personale",
        "project-def/context/all": "🌐 Tutti i progetti",
        "project-def/context/private": "🎮 Progetti personali",
        "project-def/context/school": "📚 Progetti accademici",
        "project-def/context/work": "💼 Progetti professionali",
        "project-def/platform/android": "Android",
        "project-def/platform/androidios": "Android + iOS",
        "project-def/platform/ios": "iOS",
        "project-def/platform/multipcvr": "PC + VR",
        "project-def/platform/pc": "PC",
        "project-def/platform/vr": "VR",
        "project-def/platform/web": "Web",
        "project-def/platform/webgl": "WebGL",
        "project-def/playernum/bothplayer": "Single e multiplayer",
        "project-def/playernum/multiplayer": "Multiplayer",
        "project-def/playernum/singleplayer": "Single player",
        "project-def/playernum/singleuser": "Utente singolo",
        "project-def/type/game": "Videogioco",
        "project-def/type/learning": "Apprendimento",
        "project-def/type/product": "Prodotto",
        "project/reflectis/desc-l": "Reflectis è il prodotto per il design e la pubblicazione di simulazioni ed esperienze interattive in 3D codeless.<br />\n<br />\nIl framework tecnologico però non si ferma a questo. Negli anni, in AnotheReality abbiamo sviluppato soluzioni single player e multiplayer, per browser web, visore di Realtà Virtuale o entrambi, supportando anche la creazione diretta dei contenuti in base alle richieste specifiche dei Clienti.<br />\nAbbiamo coperto richieste relative all'<b>educazione scolastica</b>, all'<b>intrattenimento</b>, al <b>marketing</b> e a percorsi formativi aziendali, spaziando tra <b>tecniche di vendita</b> e <b>simulazioni di operazioni ad alto rischio</b>.<br />\n<br />\nNell'aspetto tecnologico, Reflectis si compone di diversi elementi:\n<ul>\n<li>un'applicazione in prima o terza persona, eseguibile da browser web su computer, utile come <b>client applicativo</b> e come <b>Editor di configurazione</b> degli scenari;</li> <li>un'<b>applicazione VR</b> compatibile con Meta Quest 3+ e Pico Neo 4+, con la stessa modalità d'uso dell'applicazione web ma che punta sull'immersività e sul coinvolgimento pratico;</li> <li>un'applicazione iOS di visualizzazione di <b>modelli 3D in Realtà Aumentata</b>;</li> <li>un <b>Back Office</b> gestionale ad uso del Cliente per la gestione di <b>utenti, contenuti, analitiche e metriche</b>;</li> <li>il <b>Creator Kit</b>, un pacchetto per Unity 6+ con cui creare scenari complessi e sfruttare a pieno il potenziale del Visual Scripting, con l'aggiunta di nodi custom di Reflectis;</li> <li>il <b>Reflectis SDK</b>, per l'aggancio di applicazioni terze al sistema di login e tracciamento di analitiche messo a disposizione dalla piattaforma.</li>\n</ul>\n<br />\nReflectis è disponibile sia in formula <b>SaaS</b>, sia con configurazioni <b>Enterprise</b> su richiesta.<br />\n<br />\nPer maggiori informazioni in merito ai diversi tipi di risultati ottenuti grazie a Reflectis, è possibile consultare il sito web dedicato e richiedere una call di presentazione!",
        "project/reflectis/desc-s": "L'Editor no-code delle Simulazioni ed Esperienze, per Meta Quest 3 e web.",
        "project/reflectis/link/technology/desc": "Scopri il Prodotto (Reflectis ↗️)",
        "project/reflectis/medium/backoffice/desc": "Back Office per gestione di modelli e configurazioni",
        "project/reflectis/medium/configuration/desc": "Controlli avanzati su elementi in scena (\"Editor\")",
        "project/reflectis/medium/environments/desc": "Scenario collaborativo immersivo in Reflectis",
        "project/reflectis/my-role": "Nel caso del progetto <b>Reflectis</b>, ho ricoperto diversi ruoli nel corso degli anni.<br />\n<br />\nHo visto nascere il progetto fin dai primi prototipi e dalle prime versioni di prodotti per Cliente, supportati da quello che inizialmente era un framework di tecnologie a supporto degli sviluppatori all'interno di AnotheReality. Dopo le prime implementazioni esclusivamente Unity multiplayer, abbiamo intrapreso la nuova avventura dell'integrazione di un identity provider e di un'architettura lato server, per il censimento di utenze ed elementi utilizzabili on demand.<br />\nSono quindi partito come <b>Unity Programmer</b> e, grazie alle mie esperienze pregresse, ho affiancato il reparto DevOps e Web Architecture nella definizione di entità, tabelle e workflow, seguendo di fatto l'implementazione a livello <b>fullstack</b>.<br />\n<br />\nParallelamente, sono passato al ruolo di <b>Lead Programmer</b> per i progetti per Cliente, occupandomi di intrecciare le esigenze dei progetti con la timeline di implementazione delle feature successive di Reflectis, in modo da potenziare il più possibile la piattaforma.<br />\n<br />\nNegli anni, ho preso parte allo sviluppo di molti progetti complessi basati su Reflectis, come una Virtual Academy per il <b>Politecnico di Milano</b>, <b>XJOY</b>, <b>Atlab</b>, <b>Terna Virtual Campus</b> e la visita in Realtà Virtuale alle <b>Cave di Candoglia</b>. Inoltre, Reflectis è anche alla base di progetti seguiti da altri colleghi in AnotheReality, come <b>BMW Virtual Academy</b>, <b>Marangoni Eduverse</b>, un'app di engagement per il <b>Parco del Valentino di Torino</b> e il museo virtuale dedicato al pilota di Formula 1 <b>Ayrton Senna</b>.<br />\n<br />\nDa circa metà 2025, ho ricoperto anche i ruoli di <b>Product Owner</b>, <b>Team Leader</b> e <b>Tech Designer</b>: acquisizione dei requisiti di business dal Product Manager e dal reparto Sales, definizione del piano di implementazione e coordinamento delle strategie di sviluppo Unity e web.",
        "project/reflectis/name": "Reflectis",
        "project/reflectis/team": ""
    },
    "en": {
        "contactForm/buttonText": "Send",
        "contactForm/contactTitle": "Contact me",
        "contactForm/formEmail": "Email",
        "contactForm/formMessage": "Message",
        "contactForm/formName": "Name",
        "contactForm/mail/formError": "❌ Error sending message.",
        "contactForm/mail/formSuccess": "✅ Message sent successfully!",
        "contactForm/validation/email": "Please enter a valid email address.",
        "contactForm/validation/required": "This field is required.",
        "contactForm/validation/tooShort": "Text is too short (minimum {min} characters).",
        "footerCopy": "© 2025 Riccardo Verza. All rights reserved.",
        "footerResume": "Resume (PDF)",
        "page/project-detail-reflectis/headerName": "Riccardo Verza | Reflectis",
        "page/project-detail-reflectis/metaDescription": "Project details. An in-depth analysis of Riccardo Verza's work.",
        "page/project-detail-reflectis/siteTitle": "Riccardo Verza | Reflectis",
        "page/project-detail/mediaTitle": "Media",
        "page/project-detail/myRoleHeaderTitle": "Role",
        "page/project-detail/myRoleTitle": "My Role in the Project",
        "page/project-detail/navBack": "Back",
        "page/project-detail/navContact": "Contact",
        "page/project-detail/navHome": "(Home)",
        "page/project-detail/navTop": "(Top)",
        "page/project-detail/teamHeaderTitle": "Team",
        "page/project-detail/teamTitle": "Team Composition",
        "page/project-detail/warningVideoTag": "(Warning! To view this video, please use an updated browser!)",
        "project-def/company/anothereality": "AnotheReality",
        "project-def/company/dbga": "DBGA",
        "project-def/company/ggj": "Global Game Jam",
        "project-def/company/mds": "MDS Net",
        "project-def/company/personalportfolio": "Personal portfolio",
        "project-def/context/all": "🌐 All Projects",
        "project-def/context/private": "🎮 Personal Projects",
        "project-def/context/school": "📚 Academic Projects",
        "project-def/context/work": "💼 Professional Projects",
        "project-def/platform/android": "Android",
        "project-def/platform/androidios": "Android + iOS",
        "project-def/platform/ios": "iOS",
        "project-def/platform/multipcvr": "PC + VR",
        "project-def/platform/pc": "PC",
        "project-def/platform/vr": "VR",
        "project-def/platform/web": "Web",
        "project-def/platform/webgl": "WebGL",
        "project-def/playernum/bothplayer": "Single and multiplayer",
        "project-def/playernum/multiplayer": "Multiplayer",
        "project-def/playernum/singleplayer": "Single player",
        "project-def/playernum/singleuser": "Single user",
        "project-def/type/game": "Video game",
        "project-def/type/learning": "Learning",
        "project-def/type/product": "Product",
        "project/reflectis/desc-l": "Reflectis is a product for the design and publication of 3D codeless simulations and interactive experiences.<br />\n<br />\nHowever, the technological framework does not stop there. Over the years, at AnotheReality we have developed single-player and multiplayer solutions, for web browsers, Virtual Reality headsets, or both, also supporting the direct creation of content according to specific Client requests.<br />\nWe have addressed requirements related to <b>educational</b>, <b>entertainment</b>, <b>marketing</b>, and corporate training paths, covering <b>sales techniques</b> and <b>high-risk operation simulations</b>.<br />\n<br />\nFrom a technological perspective, Reflectis consists of several components:\n\n<ul> <li>a first- or third-person application, executable from a web browser on a computer, serving as a <b>client application</b> and <b>scenario configuration editor</b>;</li> <li>a <b>VR application</b> compatible with Meta Quest 3+ and Pico Neo 4+, with the same usage mode as the web application but focused on immersion and practical engagement;</li> <li>an iOS application for viewing <b>3D models in Augmented Reality</b>;</li> <li>a <b>Back Office</b> management system for Client use, managing <b>users, content, analytics, and metrics</b>;</li> <li>the <b>Creator Kit</b>, a package for Unity 6+ to create complex scenarios and fully leverage Visual Scripting, including custom Reflectis nodes;</li> <li>the <b>Reflectis SDK</b>, for integrating third-party applications with the platform's login system and analytics tracking.</li> </ul> <br /> Reflectis is available both as <b>SaaS</b> and in <b>Enterprise</b> configurations upon request.<br /> <br /> For more information about the different results achieved with Reflectis, it is possible to consult the dedicated website and request a presentation call!",
        "project/reflectis/desc-s": "The no-code Editor for Simulations and Experiences, for Meta Quest 3 and web.",
        "project/reflectis/link/technology/desc": "Discover the Product (Reflectis ↗️)",
        "project/reflectis/medium/backoffice/desc": "Back Office for Model and Configuration Management",
        "project/reflectis/medium/configuration/desc": "Advanced Controls on Scene Elements (\"Editor\")",
        "project/reflectis/medium/environments/desc": "Immersive Collaborative Scenario in Reflectis",
        "project/reflectis/my-role": "In the case of the <b>Reflectis</b> project, I have held various roles over the years.<br />\n<br />\nI witnessed the project from its first prototypes and early client product versions, supported by what initially was a technology framework to assist developers within AnotheReality. After the first implementations exclusively in Unity multiplayer, we embarked on the new challenge of integrating an identity provider and a server-side architecture, to manage user accounts and on-demand elements.<br />\nI started as a <b>Unity Programmer</b> and, thanks to my previous experience, I assisted the DevOps and Web Architecture teams in defining entities, tables, and workflows, effectively following the implementation at a <b>fullstack</b> level.<br />\n<br />\nAt the same time, I moved into the role of <b>Lead Programmer</b> for client projects, coordinating project requirements with the timeline for implementing subsequent Reflectis features, maximizing the platform's potential.<br />\n<br />\nOver the years, I have contributed to many complex projects based on Reflectis, such as a Virtual Academy for the <b>Politecnico di Milano</b>, <b>XJOY</b>, <b>Atlab</b>, <b>Terna Virtual Campus</b>, and the Virtual Reality tour of the <b>Cave di Candoglia</b>. Additionally, Reflectis forms the foundation for projects led by other colleagues at AnotheReality, including <b>BMW Virtual Academy</b>, <b>Marangoni Eduverse</b>, an engagement app for the <b>Parco del Valentino di Torino</b>, and the virtual museum dedicated to Formula 1 driver <b>Ayrton Senna</b>.<br />\n<br />\nSince around mid-2025, I have also taken on the roles of <b>Product Owner</b>, <b>Team Leader</b>, and <b>Tech Designer</b>: gathering business requirements from the Product Manager and Sales team, defining the implementation plan, and coordinating Unity and web development strategies.",
        "project/reflectis/name": "Reflectis",
        "project/reflectis/team": ""
    },
    "ja": {
        "contactForm/buttonText": "送信",
        "contactForm/contactTitle": "お問い合わせ",
        "contactForm/formEmail": "メール",
        "contactForm/formMessage": "メッセージ",
        "contactForm/formName": "名前",
        "contactForm/mail/formError": "❌ メッセージ送信エラー。",
        "contactForm/mail/formSuccess": "✅ メッセージが正常に送信されました！",
        "contactForm/validation/email": "有効なメールアドレスを入力してください。",
        "contactForm/validation/required": "このフィールドは必須です。",
        "contactForm/validation/tooShort": "テキストが短すぎます（最低{min}文字）。",
        "footerCopy": "© 2025 ヴェルザ・リッカルド。全著作権所有。",
        "footerResume": "履歴書 (PDF)",
        "page/project-detail-reflectis/headerName": "ヴェルザ・リッカルド | Reflectis",
        "page/project-detail-reflectis/metaDescription": "プロジェクトの詳細。ヴェルザ・リッカルドの作品の詳細な分析。",
        "page/project-detail-reflectis/siteTitle": "ヴェルザ・リッカルド | Reflectis",
        "page/project-detail/mediaTitle": "メディア",
        "page/project-detail/myRoleHeaderTitle": "役割",
        "page/project-detail/myRoleTitle": "プロジェクトでの私の役割",
        "page/project-detail/navBack": "戻る",
        "page/project-detail/navContact": "連絡先",
        "page/project-detail/navHome": "（ホーム）",
        "page/project-detail/navTop": "（トップ）",
        "page/project-detail/teamHeaderTitle": "チーム",
        "page/project-detail/teamTitle": "チーム構成",
        "page/project-detail/warningVideoTag": "（注意！この動画を視聴するには、最新のブラウザをご利用ください！）",
        "project-def/company/anothereality": "AnotheReality",
        "project-def/company/dbga": "DBGA",
        "project-def/company/ggj": "Global Game Jam",
        "project-def/company/mds": "MDS Net",
        "project-def/company/personalportfolio": "個人ポートフォリオ",
        "project-def/context/all": "🌐 すべてのプロジェクト",
        "project-def/context/private": "🎮 個人プロジェクト",
        "project-def/context/school": "📚 学術プロジェクト",
        "project-def/context/work": "💼 プロフェッショナルプロジェクト",
        "project-def/platform/android": "Android",
        "project-def/platform/androidios": "Android＋iOS",
        "project-def/platform/ios": "iOS",
        "project-def/platform/multipcvr": "PC＋VR",
        "project-def/platform/pc": "PC",
        "project-def/platform/vr": "VR",
        "project-def/platform/web": "ウェブ",
        "project-def/platform/webgl": "WebGL",
        "project-def/playernum/bothplayer": "シングル＆マルチプレイヤー",
        "project-def/playernum/multiplayer": "マルチプレイヤー",
        "project-def/playernum/singleplayer": "シングルプレイヤー",
        "project-def/playernum/singleuser": "シングルユーザー",
        "project-def/type/game": "ビデオゲーム",
        "project-def/type/learning": "学習",
        "project-def/type/product": "製品",
        "project/reflectis/desc-l": "Reflectis は、コード不要で 3D シミュレーションやインタラクティブ体験を設計・公開するための製品です。<br />\n<br />\nしかし、この技術フレームワークはこれだけにとどまりません。AnotheReality では、これまでにシングルプレイヤーおよびマルチプレイヤー向けのソリューションを、Web ブラウザ、VR ヘッドセット、または両方向けに開発し、クライアントの具体的な要望に応じたコンテンツの直接作成もサポートしてきました。<br />\n私たちは <b>教育</b>、<b>エンターテインメント</b>、<b>マーケティング</b>、および企業向け研修に関する要望に対応し、<b>販売手法</b> や <b>高リスク作業のシミュレーション</b> などもカバーしました。<br />\n<br />\n技術面において、Reflectis は以下の要素で構成されています：\n\n<ul> <li>PC の Web ブラウザで実行可能な一人称または三人称アプリケーションで、<b>クライアントアプリケーション</b> および <b>シナリオ設定エディター</b> として機能します。</li> <li>Meta Quest 3+ および Pico Neo 4+ に対応した <b>VR アプリケーション</b>。Web アプリケーションと同じ操作モードで使用可能ですが、没入感と実践的な体験に重点を置いています。</li> <li><b>AR（拡張現実）</b> で 3D モデルを表示する iOS アプリケーション。</li> <li>クライアント向けの <b>Back Office</b> 管理システムで、<b>ユーザー、コンテンツ、分析、指標</b> の管理が可能です。</li> <li><b>Creator Kit</b>：Unity 6+ 用のパッケージで、複雑なシナリオを作成し、Visual Scripting の機能を最大限活用できます。Reflectis のカスタムノードも含まれています。</li> <li><b>Reflectis SDK</b>：サードパーティアプリケーションをプラットフォームのログインシステムや分析トラッキングに統合できます。</li> </ul> <br /> Reflectis は、<b>SaaS</b> 形式でも、要望に応じた <b>Enterprise</b> 形式でも利用可能です。<br /> <br /> Reflectis を活用したさまざまな成果について詳しく知りたい場合は、専用ウェブサイトをご覧いただき、プレゼンテーションのリクエストを行うことができます。",
        "project/reflectis/desc-s": "Meta Quest 3 と Web 向けのノーコード・シミュレーション＆体験エディター。",
        "project/reflectis/link/technology/desc": "製品を発見（Reflectis ↗️）",
        "project/reflectis/medium/backoffice/desc": "モデルと設定管理用バックオフィス",
        "project/reflectis/medium/configuration/desc": "シーン要素の高度なコントロール（エディター）",
        "project/reflectis/medium/environments/desc": "Reflectisでの没入型協力シナリオ",
        "project/reflectis/my-role": "<b>Reflectis</b> プロジェクトでは、私は数年間にわたりさまざまな役割を担ってきました。<br />\n<br />\nプロジェクトの初期プロトタイプやクライアント向け製品の最初のバージョンから関わり、当初は AnotheReality 内で開発者をサポートする技術フレームワークに基づいて進められました。最初は Unity マルチプレイヤーのみでの実装でしたが、その後、ID プロバイダーの統合とサーバーサイドアーキテクチャの導入に取り組み、ユーザーやオンデマンドで使用できる要素の管理を行いました。<br />\n私は <b>Unity Programmer</b> としてスタートし、これまでの経験を活かして DevOps および Web Architecture チームを支援し、エンティティ、テーブル、ワークフローの定義を行い、実質的に <b>フルスタック</b> レベルでの実装を担当しました。<br />\n<br />\n同時に、クライアント向けプロジェクトでは <b>Lead Programmer</b> の役割に移り、プロジェクトの要件と Reflectis の次期機能実装のタイムラインを調整し、プラットフォームの潜在能力を最大限に引き出しました。<br />\n<br />\nこれまでに、<b>Politecnico di Milano</b> の Virtual Academy、<b>XJOY</b>、<b>Atlab</b>、<b>Terna Virtual Campus</b>、<b>Cave di Candoglia</b> の VR ツアーなど、多くの複雑な Reflectis プロジェクトに関わってきました。また、Reflectis は AnotheReality の他の同僚が担当するプロジェクトの基盤にもなっており、<b>BMW Virtual Academy</b>、<b>Marangoni Eduverse</b>、<b>Parco del Valentino di Torino</b> 向けのエンゲージメントアプリ、F1 ドライバー <b>Ayrton Senna</b> のバーチャルミュージアムなどがあります。<br />\n<br />\n2025年中頃からは、<b>Product Owner</b>、<b>Team Leader</b>、<b>Tech Designer</b> の役割も担い、Product Manager および Sales チームからのビジネス要件の収集、実装計画の策定、Unity および Web 開発戦略の調整を行っています。",
        "project/reflectis/name": "Reflectis",
        "project/reflectis/team": ""
    }
}