{
    "it": {
        "contactForm/buttonText": "Invia",
        "contactForm/contactTitle": "Contattami",
        "contactForm/formEmail": "Email",
        "contactForm/formMessage": "Messaggio",
        "contactForm/formName": "Nome",
        "contactForm/mail/formError": "❌ Errore nell'invio del messaggio.",
        "contactForm/mail/formSuccess": "✅ Messaggio inviato con successo!",
        "contactForm/validation/email": "Inserisci un indirizzo email valido.",
        "contactForm/validation/required": "Questo campo è obbligatorio.",
        "contactForm/validation/tooShort": "Il testo è troppo corto (minimo {min} caratteri).",
        "footerCopy": "© 2025 Riccardo Verza. Tutti i diritti riservati.",
        "footerResume": "CV (PDF)",
        "page/project-detail-cowaii/headerName": "Riccardo Verza | Cowaii Metal Edition",
        "page/project-detail-cowaii/metaDescription": "Dettagli del progetto. Un'analisi approfondita del lavoro di Riccardo Verza.",
        "page/project-detail-cowaii/siteTitle": "Riccardo Verza | Cowaii Metal Edition",
        "page/project-detail/mediaTitle": "Media",
        "page/project-detail/myRoleHeaderTitle": "Ruolo",
        "page/project-detail/myRoleTitle": "Il mio Ruolo nel Progetto",
        "page/project-detail/navBack": "Indietro",
        "page/project-detail/navContact": "Contatti",
        "page/project-detail/navHome": "(Home)",
        "page/project-detail/navTop": "(Top)",
        "page/project-detail/teamHeaderTitle": "Team",
        "page/project-detail/teamTitle": "Composizione del Team",
        "page/project-detail/warningVideoTag": "(Attenzione! Per visualizzare questo video, utilizza un browser aggiornato!)",
        "project-def/company/anothereality": "AnotheReality",
        "project-def/company/dbga": "DBGA",
        "project-def/company/ggj": "Global Game Jam",
        "project-def/company/mds": "MDS Net",
        "project-def/company/personalportfolio": "Portfolio personale",
        "project-def/context/all": "🌐 Tutti i progetti",
        "project-def/context/private": "🎮 Progetti personali",
        "project-def/context/school": "📚 Progetti accademici",
        "project-def/context/work": "💼 Progetti professionali",
        "project-def/platform/android": "Android",
        "project-def/platform/androidios": "Android + iOS",
        "project-def/platform/ios": "iOS",
        "project-def/platform/multipcvr": "PC + VR",
        "project-def/platform/pc": "PC",
        "project-def/platform/vr": "VR",
        "project-def/platform/web": "Web",
        "project-def/platform/webgl": "WebGL",
        "project-def/playernum/bothplayer": "Single e multiplayer",
        "project-def/playernum/multiplayer": "Multiplayer",
        "project-def/playernum/singleplayer": "Single player",
        "project-def/playernum/singleuser": "Utente singolo",
        "project-def/type/game": "Videogioco",
        "project-def/type/learning": "Apprendimento",
        "project-def/type/product": "Prodotto",
        "project/cowaii/desc-l": "<b>[ACHIEVEMENT UNLOCKED]<br />TRASH AWARD @PoliMi!!!</b><br /><br />Aiuta la nostra piccola eroina a salvare il pianeta dalla catastrofe climatica e, allo stesso tempo, a ridurne la causa principale!<br /><br /><b>Cowaii Metal Edition</b> è un gioco arcade casual con meccaniche da fionda e tanta ironia. Realizzato per la Global Game Jam 2020.",
        "project/cowaii/desc-s": "Ripara il buco nell'ozono usando la stessa cosa che l'ha causato. Mucche. Dovete \"brucare\", non \"bucare\".",
        "project/cowaii/link/landing/desc": "Scopri il Gioco (GGJ ↗️)",
        "project/cowaii/medium/gameplay/desc": "Screenshot di gameplay",
        "project/cowaii/medium/splash/desc": "Immagine di copertina",
        "project/cowaii/medium/team/desc": "Foto di Team",
        "project/cowaii/medium/trailer/desc": "Trailer ufficiale",
        "project/cowaii/my-role": "Il mio ruolo nel progetto <b>Cowaii Metal Edition</b> è stato <b>Lead Programmer e Producer</b>.<br />\n<br />\nHo partecipato a questa Jam con diversi compagni di corso della <b>Digital Bros Game Academy</b>, a cui si sono aggiunti altri membri conosciuti sul posto.<br />\n<br />\nPer affrontare le 48 ore di sviluppo, una volta svelato il tema, insieme al Team abbiamo definito un progetto di <b>dimensioni contenute, divertente e con una core mechanic semplice</b>. In questo modo, abbiamo potuto raggiungere rapidamente uno stato di lavorazione avanzato nel tempo a disposizione.<br />\n<br />\nDurante la produzione, dato il numero di programmatori e tech designer coinvolti, mi sono concentrato principalmente sul coordinamento con i reparti di Design, Sound e Art, facilitando il lavoro del team a tutto tondo. Nei momenti di pausa dei programmatori, intervenivo operativamente per polishing e bug fixing.<br />\n<br />\nNei momenti in cui non era necessario coordinare il team, ho partecipato come attore nel trailer del gioco, presentato al termine dell'evento e successivamente reso disponibile su YouTube.<br />\n<br />\nAlla fine abbiamo completato lo sviluppo con un progetto pienamente funzionante, che per un lungo periodo è stato disponibile gratuitamente anche su <b>Google Play Store</b>.",
        "project/cowaii/name": "Cowaii Metal Edition",
        "project/cowaii/team": "<ul><li><b>[Programmazione]</b> Riccardo Verza, Andrea Voscilla, Gabriele Dolcemascolo</li><li><b>[Art]</b> Cristina La Spada, Alice Ercolini, Alessia Verza</li><li><b>[Design]</b> Simone Di Giorgi, Riccardo Pagliaro</li><li><b>[Sound]</b> David Cerquetti, Enrico Nanci, Virginia Lisi, Fabio Gotti</li></ul>"
    },
    "en": {
        "contactForm/buttonText": "Send",
        "contactForm/contactTitle": "Contact me",
        "contactForm/formEmail": "Email",
        "contactForm/formMessage": "Message",
        "contactForm/formName": "Name",
        "contactForm/mail/formError": "❌ Error sending message.",
        "contactForm/mail/formSuccess": "✅ Message sent successfully!",
        "contactForm/validation/email": "Please enter a valid email address.",
        "contactForm/validation/required": "This field is required.",
        "contactForm/validation/tooShort": "Text is too short (minimum {min} characters).",
        "footerCopy": "© 2025 Riccardo Verza. All rights reserved.",
        "footerResume": "Resume (PDF)",
        "page/project-detail-cowaii/headerName": "Riccardo Verza | Cowaii Metal Edition",
        "page/project-detail-cowaii/metaDescription": "Project details. An in-depth analysis of Riccardo Verza's work.",
        "page/project-detail-cowaii/siteTitle": "Riccardo Verza | Cowaii Metal Edition",
        "page/project-detail/mediaTitle": "Media",
        "page/project-detail/myRoleHeaderTitle": "Role",
        "page/project-detail/myRoleTitle": "My Role in the Project",
        "page/project-detail/navBack": "Back",
        "page/project-detail/navContact": "Contact",
        "page/project-detail/navHome": "(Home)",
        "page/project-detail/navTop": "(Top)",
        "page/project-detail/teamHeaderTitle": "Team",
        "page/project-detail/teamTitle": "Team Composition",
        "page/project-detail/warningVideoTag": "(Warning! To view this video, please use an updated browser!)",
        "project-def/company/anothereality": "AnotheReality",
        "project-def/company/dbga": "DBGA",
        "project-def/company/ggj": "Global Game Jam",
        "project-def/company/mds": "MDS Net",
        "project-def/company/personalportfolio": "Personal portfolio",
        "project-def/context/all": "🌐 All Projects",
        "project-def/context/private": "🎮 Personal Projects",
        "project-def/context/school": "📚 Academic Projects",
        "project-def/context/work": "💼 Professional Projects",
        "project-def/platform/android": "Android",
        "project-def/platform/androidios": "Android + iOS",
        "project-def/platform/ios": "iOS",
        "project-def/platform/multipcvr": "PC + VR",
        "project-def/platform/pc": "PC",
        "project-def/platform/vr": "VR",
        "project-def/platform/web": "Web",
        "project-def/platform/webgl": "WebGL",
        "project-def/playernum/bothplayer": "Single and multiplayer",
        "project-def/playernum/multiplayer": "Multiplayer",
        "project-def/playernum/singleplayer": "Single player",
        "project-def/playernum/singleuser": "Single user",
        "project-def/type/game": "Video game",
        "project-def/type/learning": "Learning",
        "project-def/type/product": "Product",
        "project/cowaii/desc-l": "<b>[ACHIEVEMENT UNLOCKED]<br />\nTRASH AWARD @PoliMi!!!<b><br />\n​<br />\nHelp our little heroine to save the planet from the climate catastrophe and at the same time to reduce its main cause!<br />\n<br />\n<b>Cowaii Metal Edition</b> is a casual arcade game with slingshot mechanics and a lot of irony. Made for Global Game Jam 2020.",
        "project/cowaii/desc-s": "Repair the ozone hole using the same thing that caused it. Cows. Becows filled is better.",
        "project/cowaii/link/landing/desc": "Discover the Game (GGJ ↗️)",
        "project/cowaii/medium/gameplay/desc": "Gameplay Screenshot",
        "project/cowaii/medium/splash/desc": "Cover Image",
        "project/cowaii/medium/team/desc": "Team Photo",
        "project/cowaii/medium/trailer/desc": "Official Trailer",
        "project/cowaii/my-role": "My role in the project <b>Cowaii Metal Edition</b> was <b>Lead Programmer and Producer</b>.<br /><br />I participated in this Jam with several classmates from the <b>Digital Bros Game Academy</b>, along with other members we met on site.<br /><br />To tackle the 48-hour development period, once the theme was revealed, the team and I defined a project of <b>compact size, fun, and with a simple core mechanic</b>. This allowed us to quickly reach an advanced stage of development within the time available.<br /><br />During production, given the number of programmers and tech designers involved, I focused mainly on coordinating with the Design, Sound, and Art departments, facilitating the team's work across the board. During programmers' breaks, I intervened operationally for polishing and bug fixing.<br /><br />When it wasn't necessary to coordinate the team, I participated as an actor in the game trailer, presented at the end of the event and later made available on YouTube.<br /><br />In the end, we completed development with a fully functioning project, which was available for free for a long period on the <b>Google Play Store</b>.",
        "project/cowaii/name": "Cowaii Metal Edition",
        "project/cowaii/team": "<ul>\n<li><b>[Programming]</b> Riccardo Verza, Andrea Voscilla, Gabriele Dolcemascolo</li>\n<li><b>[Art]</b> Cristina La Spada, Alice Ercolini, Alessia Verza</li>\n<li><b>[Design]</b> Simone Di Giorgi, Riccardo Pagliaro</li>\n<li><b>[Sound]</b> David Cerquetti, Enrico Nanci, Virginia Lisi, Fabio Gotti</li>\n</ul>"
    },
    "ja": {
        "contactForm/buttonText": "送信",
        "contactForm/contactTitle": "お問い合わせ",
        "contactForm/formEmail": "メール",
        "contactForm/formMessage": "メッセージ",
        "contactForm/formName": "名前",
        "contactForm/mail/formError": "❌ メッセージ送信エラー。",
        "contactForm/mail/formSuccess": "✅ メッセージが正常に送信されました！",
        "contactForm/validation/email": "有効なメールアドレスを入力してください。",
        "contactForm/validation/required": "このフィールドは必須です。",
        "contactForm/validation/tooShort": "テキストが短すぎます（最低{min}文字）。",
        "footerCopy": "© 2025 ヴェルザ・リッカルド。全著作権所有。",
        "footerResume": "履歴書 (PDF)",
        "page/project-detail-cowaii/headerName": "ヴェルザ・リッカルド | カワウシ メタルエディション",
        "page/project-detail-cowaii/metaDescription": "プロジェクトの詳細。ヴェルザ・リッカルドの作品の詳細な分析。",
        "page/project-detail-cowaii/siteTitle": "ヴェルザ・リッカルド | カワウシ メタルエディション",
        "page/project-detail/mediaTitle": "メディア",
        "page/project-detail/myRoleHeaderTitle": "役割",
        "page/project-detail/myRoleTitle": "プロジェクトでの私の役割",
        "page/project-detail/navBack": "戻る",
        "page/project-detail/navContact": "連絡先",
        "page/project-detail/navHome": "（ホーム）",
        "page/project-detail/navTop": "（トップ）",
        "page/project-detail/teamHeaderTitle": "チーム",
        "page/project-detail/teamTitle": "チーム構成",
        "page/project-detail/warningVideoTag": "（注意！この動画を視聴するには、最新のブラウザをご利用ください！）",
        "project-def/company/anothereality": "AnotheReality",
        "project-def/company/dbga": "DBGA",
        "project-def/company/ggj": "Global Game Jam",
        "project-def/company/mds": "MDS Net",
        "project-def/company/personalportfolio": "個人ポートフォリオ",
        "project-def/context/all": "🌐 すべてのプロジェクト",
        "project-def/context/private": "🎮 個人プロジェクト",
        "project-def/context/school": "📚 学術プロジェクト",
        "project-def/context/work": "💼 プロフェッショナルプロジェクト",
        "project-def/platform/android": "Android",
        "project-def/platform/androidios": "Android＋iOS",
        "project-def/platform/ios": "iOS",
        "project-def/platform/multipcvr": "PC＋VR",
        "project-def/platform/pc": "PC",
        "project-def/platform/vr": "VR",
        "project-def/platform/web": "ウェブ",
        "project-def/platform/webgl": "WebGL",
        "project-def/playernum/bothplayer": "シングル＆マルチプレイヤー",
        "project-def/playernum/multiplayer": "マルチプレイヤー",
        "project-def/playernum/singleplayer": "シングルプレイヤー",
        "project-def/playernum/singleuser": "シングルユーザー",
        "project-def/type/game": "ビデオゲーム",
        "project-def/type/learning": "学習",
        "project-def/type/product": "製品",
        "project/cowaii/desc-l": "<b>[実績解除]<br />TRASH AWARD @PoliMi!!!</b><br /><br />小さなヒロインを助けて、気候危機から地球を救い、その原因を減らそう！<br /><br /><b>Cowaii Metal Edition</b> は、スリングショット操作と皮肉たっぷりのカジュアルアーケードゲームです。Global Game Jam 2020 制作。",
        "project/cowaii/desc-s": "オゾンホールを引き起こした原因と同じもので修復せよ。牛だ。牛が多いほど良い。",
        "project/cowaii/link/landing/desc": "ゲームを発見（GGJ ↗️）",
        "project/cowaii/medium/gameplay/desc": "ゲームプレイのスクリーンショット",
        "project/cowaii/medium/splash/desc": "カバー画像",
        "project/cowaii/medium/team/desc": "チーム写真",
        "project/cowaii/medium/trailer/desc": "公式トレーラー",
        "project/cowaii/my-role": "プロジェクト<b>Cowaii Metal Edition</b>での私の役割は<b>リードプログラマー兼プロデューサー</b>でした。<br /><br />このJamには<b>Digital Bros Game Academy</b>のクラスメート数名と、現地で知り合った他のメンバーと参加しました。<br /><br />48時間の開発に取り組むため、テーマが発表された後、チームと共に<b>コンパクトで楽しく、シンプルなコアメカニックのプロジェクト</b>を定義しました。これにより、限られた時間で迅速に高度な開発状態に到達できました。<br /><br />制作中は、参加しているプログラマーやテックデザイナーの人数を考慮し、主にデザイン、サウンド、アート部門との調整に集中し、チーム全体の作業を円滑にしました。プログラマーが休憩している間には、ポリッシングやバグ修正に実務的に関与しました。<br /><br />チームの調整が不要な時には、ゲームのトレーラーに出演し、イベント終了時に公開され、その後YouTubeでも公開されました。<br /><br />最終的に、完全に動作するプロジェクトを完成させ、長期間にわたり<b>Google Play Store</b>で無料で提供しました。",
        "project/cowaii/name": "カワウシ メタルエディション",
        "project/cowaii/team": "<ul><li><b>[プログラミング]</b> Riccardo Verza、Andrea Voscilla、Gabriele Dolcemascolo</li><li><b>[アート]</b> Cristina La Spada、Alice Ercolini、Alessia Verza</li><li><b>[デザイン]</b> Simone Di Giorgi、Riccardo Pagliaro</li><li><b>[サウンド]</b> David Cerquetti、Enrico Nanci、Virginia Lisi、Fabio Gotti</li></ul>"
    }
}